E-Sports, short for electronic sports, is a video game genre played on a highly organized competitive circuit. It includes various games and can be as simple as a first-person shooter or as complex as a real-time strategy game. Many esports franchises have become hugely popular, even in Singapore pools sports, including the following:
- League of Legends
- Street Fighter
- DOTA (Defense of the Ancients)
LEARNING ABOUT ELECTRONIC SPORTS (E-Sports)
Compared to traditional sports, esports is highly accessible, allowing viewers to watch games from almost anywhere in the world. This allows the industry to attract thousands of eager fans. Its booming market is projected to reach US$1 billion by 2020.
In the early days of esports, tournaments were mostly amateur. Today, expert gamers are involved in many esports events. Professional leagues compete for the top spot, and players can sign contracts. They are also traded to other teams or even released as free agents.
- Growing Industry
E-Sports are an emerging cultural phenomenon. It is gaining popularity in Europe, America, and other countries in Asia. As young adults become more engaged in the fundamental relationship between sports and gaming, this field is seeing significant growth.
Esports are primarily played online. Streaming is the most common form of viewing, and the most popular video streaming site is Twitch. These sites offer live coverage of esports events. During these events, streamers interact with viewers and respond to questions. Some esports leagues allow players to earn money by betting on the outcome of their game. Like traditional sports, esports can be bet on by placing an over or under bet. This type of betting requires wagering on a range of scores.
- Increasing Craze
Esports has a cult following. There are more than 10 million followers of the biggest esports teams. Sponsors for these teams are often featured on their websites and social media profiles. Many e-sports groups are investing in facilities and training facilities to develop players.
DEVELOPMENT SINCE THE EARLY 2000s
In the late 2000s, esports had a revival. Live streaming became popular, and tournaments were held. Games such as the Cyber athlete Professional League (CPL) and QuakeCon were held. Other matches included StarCraft, Warcraft, and Counterstrike.
Today, esports is viewed as a legitimate sport. The International Olympic Committee is considering esports inclusion in future Olympics. Currently, there are several associations and governing bodies that represent esports on a global basis. Some of these groups act as trade groups, while others represent esports on a regional basis.
Several major media networks currently broadcast esports events. Popular titles include DOTA, League of Legends, Hearthstone: Heroes of Warcraft, and Super Smash Brothers. As with most competitive sports, esports is growing in popularity, with a recent internal survey showing that the average gamer spends 25 hours a week watching streams.